![]() "Cape Sway Modifier" It affects the length of the cape and the swing from left to right. "Cape is foreground" If this metapixel exists, the cape will be drawn over the duck. "Cape offset" Cape offset position in pixels. "Use Duck Color" If this metapixel exists, White (255, 255, 255) and Grey(157, 157, 157) will be recolored to duck colors. You will do this process for every metapixel you want to add (Just saying so I don't need to do the same explanation with every metapixel) Once you have done with that, you will add that color (Basically the metapixel with his metadata and their parameters) to THE RIGHT, as I said in the second section. ![]() So I said I want to add a hat offset, the value of that metapixel is 1, so that means I will set R to 1, and I said I want to go 1 pixel left and 1 pixel up, then I will set G to 127, and B to 129. I can give you a help with this one, the center of the hat is 128 and 128, so if you want to go 1 pixel left, you will put 127 in G, and if you want to go 1 pixel up, you will put 129 in B ![]() "Hat Offset" Hat offset position in pixels. If a metapixel is wrong, there will be an error related to that in the devconsole, you can activate the devconsole by pressing "`" ingame (Ñ in spanish keyboards). If the parameter modifies the X and Y coordinate of something, G will be X and B will be YĪlso when you're adding metapixels/drawing or making your hat, make sure to add a new layer so you don't mess up the template. This also applies when there is only 1 parameter, it will be G. If it's not specified which parameter does which action, the first one will be G, and the second one (obviously) will be B There are a total of 34 metapixels you can add to your hat, so I will summarize of all of them.
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